GTA 6: 10 Hottest New Rumours You're Not Supposed To Know
3. A Story-Less, Entirely Online Game
As of April 2016, GTA Online has netted Rockstar a more than healthy (and actually impossible to comprehend) half a billion dollars. It's no secret that introducing microtransactions always results in those with spare change doubling or quadrupling the revenue of said game, and if you're Rockstar right now, the pull towards releasing a fully online MMO-style crime sim must be irresistible.
The company already went back on their discussions of single player DLC for GTA V in favour of releasing a ton of content for GTA Online. The money is literally flooding in, putting Rockstar in a very unique position: They can either continue down this path and make more cash off one game than hardly any other developer ever has - or they can move away from it, and craft something with a story and single-player, for a substantially smaller return on investment.
Even if Rockstar don't make GTA 6 into 'GTA Universe' (or whatever), there's no way we don't see an online mode in every subsequent GTA forevermore. The simple reason is, it just makes too much money.