1. Online Gameplay
This point refers only to the online gameplay - that is, what players can experience once they manage to join a lobby. GTA IV was great fun, allowing for free roam as well as more specific game modes including "Cops 'n' Crooks" and "GTA Race." In some ways, GTA V has taken a step backwards, notably by dropping some of these modes, though it makes up for this in a big way when it comes to the depth of customisation and the diversity of available activities. For example, one aspect of the online which has developed hugely from the previous game is the creation of each player's individual character. Long gone are the dozen or so combinations offered previously, ranging from cap to shoes with about three other options inbetween. In GTA V, players can choose the character's grandparents (options include Claude Speed and John Marston) and then leave the game for the most part to its own devices as it works its magic. The second stage allows players to pick levels of activity for their new character, which has an effect on skills such as driving and flying as well as choosing what is deemed to be the "appropriate" attire (this, of course, is amendable through the various stores if it isn't to the player's tastes). It's a completely unique system and one which creates some unexpected results. After a character has been created, players can choose to partner up and rob stores, with one holding up the owner while the other keeps the engine running in the car outside. Once the cops have been shaken off, the proceeds can be split in whichever ratio the gunman deems fair. Alternatively, they can race along the coast in a plethora of vehicles from beach buggies and Sanchez motocross bikes to Cheetahs and Comets. If that gets boring, they can try some skydiving, which is particularly fun if they land in the military base and attempt to steal a couple of jets. Click "next" to read 5 things we hate about GTA V...