A major complaint amongst the gaming fraternity about GTA IV was that Rockstar tried to make the action and tone far too realistic and serious. There were some characters and moments in the game that felt more 'GTA-like', but in general the title was somewhat of a change in ethos from the developer, and it didn't really go over too well with the core audience the games have always catered for. In GTA V, a degree of silliness returned in the form of playable character, Trevor Philips, who represented the more chaotic action of old that fans had come to expect from a 3D Grand Theft Auto game. After all, whilst GTA III, Vice City and San Andreas had all been dripping in wit and satire, IV felt a little reserved, almost too much so, and the invention of Philips prevented V from suffering the same criticism. For GTA VI, it's rumoured that Rockstar will amp up the crazy. Other franchises, such as Saints Row, have completely went in the bonkers direction, which isn't really a trap GTA should fall into. It works for Saints Row, but Grand Theft Auto needs a somewhat believable story, anchoring incredible set pieces and ludicrous, 'how did I get here!?' action. That's a tough ask, but surely Rockstar will find a way to give everyone what they want?
Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.