Single-Player
Halo 4s single player feels very much in line with what came before it, but that isnt really a complaint; its frantic, fleets between vehicular, team-based and solo stretches with ease, and is surprisingly challenging given the relative ease of the previous titles. Even on Normal difficulty, ammo is troublingly scarce, making for a more intense and imposing atmosphere throughout. Also, the wealth of new enemies specifically the dreaded Prometheans make this feel different enough from the prior formula, even if it is still far too short. Black Ops 2, on the other hand, is a stark change from what weve come to expect from the series; even putting the futuristic setting aside, Treyarch has sought to make this a far more interactive engagement, in which your choices actually matter, and youre not simply following a squad-mate on rails. Granted, some of the Strike Force mechanics arent perfect, but on the whole the single-player which is still far too short has been sufficiently revitalised with plenty of ambition. And yet, we still have to give it to Halo 4; its a supremely entertaining, fierce, muscular, frantic offering that will thrill fans of the series, while taking the challenge and sheer spectacle to new heights. Black Ops 2 could be described in similar terms, though it is still subject to some of the trappings of the previous games, chiefly that it still feels like an after-thought albeit a well-constructed one when compared to the sublime online offering. With Halo 4, the two feel in tadem.
WINNER: Halo 4