Horizon Zero Dawn: 10 Things The Sequel Must Have
5. Better Facial Animations
Even before the original game was released, there was a lot of hand-wringing about its disappointingly, distractingly poor facial animations, resulting in Aloy in particular appearing rather stiff during conversations. Especially troubling are her dead eyes which never pass for convincingly human, and some laughably bad lip sync at times.
The wooden facial animations frequently combine with some less-than-stellar and boring static camera angles to make dialogue in Horizon a frequent chore to get through. Considering how much this game got right, it's a real shame something so vital to the experience fell so flat.
Guerrilla should be able to fix this pretty easily for the next game, but the question is: can they actually be bothered?
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