How MachineGames Should Make Wolfenstein 3
2. Go Back To Single-Player
The issue of microtransactions become even more prevalent if MachineGames goes back to its roots. Wolfenstein is a single-player game. You are BJ Blazkowicz, not his friend, not some other characters who fought alongside him. The game is about one man, fighting through an army of Nazis and war-robots, and in Old Blood, Zombies.
The one-man-against-the-world trope is fun. it's dumb but ultimately fun. SO why make it multiplayer. In part, it is to bring in those dreaded microtransactions, obviously, but remove that, why?
Add on to that the super buggy AI when you were playing alone, the shared life system, even in single-player and the always-on function in the pause screen, and you had a game which was automatically less fun than it's counterparts.
For Wolfenstein to be Wolfenstein, it needs to be singleplayer. It's a similar problem for the game as the idea of putting open-world mechanics in. It's okay, it works for some games, but not for Wolfenstein.
Even without those buggy Ai features, Wolfenstein works better as a single-player game. Add to that that there's less worries of buying skins and such that you're never going to see, and the game will be so much better off for it.