Indiana Jones Game: 10 Things It Must Learn From Uncharted & Tomb Raider
7. Collectibles, Collectibles Everywhere
Any AAA title, from sprawling open worlds to stubborn on rails adventures, are always accompanied by a wealth of collectibles to discover, and Indiana Jones' archaeological background lends itself perfectly to having plenty of trinkets to pick up on the way to seeing the credits roll.
Collectibles are ultimately another source of motivation to continue, separate to the main story presented. They're always a prerequisite for the game's platinum trophy and are a cute way to pad out the game's runtime in a way that's not annoying.
Uncharted's (frankly woeful) excuse for collectibles are a smattering of flashing lights dotted around the environment. They're nothing unique. Tomb Raider's more open hub-world level design, however, allows for a more diverse range of collectibles on offer, from maps and lost artefacts to vital resources used to make the adventure an easier one. Both franchises would absolutely still be worthy of a playthrough if treasures weren't included, but with the Indiana Jones story being fundamentally about an archaeologist it could offer a cool, historical spin on the tried-and-tested formula.
History rules, and MachineGames have the opportunity to tell so many great historical tales by using a collectibles system that so many other titles have used for years.