Injustice 3: Things It Must Learn From Mortal Kombat 11

4. Less Focus On Microtransactions

MORTAL KOMbat injustice
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Warner Bros. is notoriously one of the most egregious publishers when it comes to microtransactions. The most obvious example being Shadow of War, a game whose loot scheme was so bad that it was removed entirely to appease gamers.

It was too late however, the die was cast.

So you'd think that, with subsequent games, Warner Bros. would it be a little bit more subtle. However Mortal Kombat 11 was also a victim of these eye-rollingly predictable practices.

When the game released, there came news headlines that it would cost over $6000 of real-life money to purchase every skin in the game. That was a hyperbolic headline because you, in fact, cannot use real money to buy everything in the game, but the sentiment was real.

The game was designed to be a grind, in order to encourage you to use real-life money. This is a practice that most games are incorporating and it's really hurting player enjoyment. Things do seem to be slowly changing however, and microtransactions should become less egregious moving forward.

As such, I'm hoping Injustice 3 can implement them in a way that feels less like you're being held upside down and the coins shook from your pockets.

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Curtis is from Ireland and lives in Canada now.