LEGO Dimensions Year 2: 8 Things We Learned About Sonic, Harry Potter, Adventure Time & More
7. Each Character Comes With More Unique Maps
While Sonic is 100% something for the adults picking up the game (don’t get me wrong, he’s fun regardless of affinity, but the power of nostalgia is strong), this is a kid's game (and it was rather gratifying at the event to see some of the target audience actually make it along), and there’s a lot of stuff in here geared directly for children.
The big thing TT pushed was something that’s intrinsic in these toy-games, but they’ve really steered into with Year Two; in addition to allowing simple swapping of characters, each figure now has new battle maps to introduce a more competitive angle, a form of physical interaction that hasn’t been mainstream since Pokemon’s link cables, which is cool (albeit with an incredibly cynical eye roll at the impact on parent’s wallets).
There’s also more interaction with the gamepad, something that is directly geared at younger players; it worked totally fine when playing on a curated standing console, although I’m less than enthused about it sitting at home in front of my TV at home, which may prove to be a sticking point for more serious gamers.