Mafia 3: 8 Big Things It Got Wrong
7. Objective Tracking Is Poorly Executed
With so many different missions available at the same time, Mafia 3 really needed an easy method of tracking everything you need to do.
Whilst the menus in the game certainly look stylish, actually using them isn't very straightforward. The missions are split up by rackets, each with several sub-tasks that need to be completed. But the sub-tasks all fall under the same mission task list, so tracking which one you are currently doing can be tricky, especially when you only need to do a few of the sub-tasks to complete the main mission objective.
This extends to tracking collectibles, as the only way to know how many you’ve collected is via a percentage on the menu - (which isn’t entirely accurate.
For example, there are eight different types of Communist Poster, but multiple copies of each one. However, the tracker only counts the type you’ve got, meaning it can show 100% completion when you haven’t actually collected them all.
There’s nothing telling you the exact number you’ve collected or have left to get, or how many of a particular collectible are left in a certain district, despite this being a common feature in other games. This is made all the more frustrating, because the collectibles in Mafia 3 are actually worth collecting.