Mafia 3: 8 Big Things It Got Wrong

1. Limited Gameplay Variation

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The main appeal of open world games is that there is always a lot to do. Games like Skyrim and Grand Theft Auto are well known for having so many side activities available that people never get around to doing the actual story missions. Mafia 3 isn’t one of those games.

Some people might praise Hanger 13 for focusing on the story (which is amazingly mature, intelligent and compelling) instead of padding the game with pointless side missions, but they didn’t need to remove side activities completely. There are some optional missions, but these consist of either going to an area and killing people or going to an area and stealing something – that’s it.

The game needed at least some side activities to participate in. Anything really; a fight club, shooting ranges, races, helping citizens in your home neighbourhood – just something separate from the main campaign. Critics slated the open world Mad Max game for having too little to do in such a big space, but Mafia 3 has even less.

With so much detail going into crafting the vibrant city of New Bordeaux and so much potential for side quests and activities, having virtually nothing outside of missions and collectibles is one hell of a standout negative.

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Do you agree? How have you found Mafia 3 since launch? Let us know in the comments!

Contributor
Contributor

Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.