Mafia 3 Reviews: 10 Early Reactions You Need To Know

4. Open-World Lacks That GTA-Level Of Interaction

mafia 3
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Unlike other open world games the Mafia series has never been about accomplishing side-missions or going off on tangents to engage in activities that aren't related to the main plot. However, although many people praised this streamlined approach in the past, players in 2016 expect their open world games to be full to the brim with distractions and varied content that can be just as exciting as the main game itself.

Unfortunately it seems that those who got the game early or are picking it up now are slowly finding out that, actually, there isn't much of anything to do in Mafia 3's brilliantly realised open world.

A forum-goer by the name of "redditttah" explained that "there's lots of interiors, but nothing to do in them outside the main missions and pointless collectables." while another user, The_Honest_Owl, backed this up in the same thread by explaining:

"After the tutorial missions though, the main missions feel like side missions, and they're boring as hell.... The atmosphere is nice but I feel like there isn't much to do in it. You can't walk into a bar or diner and sit down, I miss refilling my cars with gasoline like in Mafia 2, [and] I can't change Lincoln's clothes..."

It's a sense of lifelessness felt by even those who are thoroughly enjoying the game too. Although IGN's Marty Silva in a tweet praised the game's story, characters and set-pieces, even he couldn't help but add that the open world map itself feels a bit lifeless.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.