Marvel Ultimate Alliance 3: 10 Things It Must Include

6. A Massive Visual Overhaul

marvel ultimate alliance
Marvel

Yeah... this one is fairly self explanatory.

Whilst I realise that MUA I & II were never meant to be graphical titans designed to compete with the industry's most visually inspired IPs, a third game really will have to take it up a notch when it comes to graphics this time around.

Obviously this element comes second to a solid, innovative and intricate level of gameplay, but this is the Marvel Universe we're talking about; it needs to be big, bright, bombastic and beautiful - not murky, muted, or lacking any vibrancy completely.

Graphical excellence as a goal should, you would imagine, already be a foregone conclusion in 2016. But let us not forget that licensed titles have fallen into this pitfall in the past - you only have to look at this year's Ghostbusters adaption for confirmation of that fact.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.