Marvel Ultimate Alliance 3 Review: 7 Ups & 6 Downs

4. Experimentation Isn't Encouraged

Marvel Ultimate Alliance 3 Thor
Marvel

One of the most frustrating parts of Ultimate Alliance 3 is that it throws so many great heroes at you to play as, but then almost punishes you for experimenting with them. Unlike in previous titles, characters you aren't playing don't acquire XP, which means that if you drop someone from the team for a few hours and then reintroduce them, they'll be massively underpowered compared to the new ones you've unlocked.

It throws off team balance, swapping between a Level 30 Iron Man and a Level 7 Iron Fist, and makes you stick with the characters you've put the most time into. It's great that core strength and vitality isn't attached to a character's level but rather The Lab, which means that under-levelled characters aren't totally useless, but the combat requires special abilities to really shine - something which is directly dictated by rank.

Likewise, you can quickly boost a character through consumable XP unlocks, but these can be easily wasted.

Making this worse is sudden spikes in difficulty. For the most part the regular campaign is easy enough, and offers a decent amount of challenge when necessary. Occasionally, though, it will throw you into a insanely tough boss fight - like the one that comes at the end of Chapter 5 - that can take you by surprise. If you have been spreading your time between characters you'll be wholly underprepared, and will need to grind up your levels before progressing.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.