Marvel Ultimate Alliance 3 Review: 7 Ups & 6 Downs

6. Environments And Character Models Are Beautiful

Marvel Ultimate Alliance 3
Nintendo

What's perhaps Marvel Ultimate Alliance's most obvious strength is just how beautiful it is. From the opening cutscene with the Guardians of the Galaxy in space, it's clear that the artists have gone to great lengths to capture the vivid colour pallet and striking designs of the comic-book source material.

Unlike the oddly drab second game, every location (even ones we've seen many times before, like Avengers tower) pops with colour and life. Even better, because the game is ostensibly a dungeon crawler, the levels themselves provide a visually impressive backdrop to your beatings. It helps that most of the levels are themed around a specific part of the Marvel universe as well - whether that's Xavier's Mansion, full of X-Men iconography, or Spider-Man's high-security prison, The Raft - but MUA is packed with rich landscapes to fight through that

The heroes you're fighting as are equally impressive as well. The angular designs are a joy to simply stop and admire, whether it's a pitch-perfect take on Spidey's red-and-blue suit, Wolverine's yellow comic costume or Ghost Rider's flaming skull. There isn't a dud design in the entire roster.

Everything is delivered in a bold, semi-cell-shaded style that pops, and the well-directed cutscenes that introduce new characters are practically comic-book splash pages in motion.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.