Mass Effect 4: 10 Big Things That Could Ruin It

2. Shallow Dialogue System

One of the worst things about Mass Effect 3 was the severe shallowness of the dialogue system. Branching paths were nearly non-existent, and the number of responses was limited. The amount of times Shepard spoke for himself/herself without input from the player was ridiculous. It is imperative that the next Mass Effect not only return to the omnipresent dialogue system of old, but also improve upon it in meaningful ways. If Mass Effect 4 doesn€™t do this and continues down the shallow path of ME3, then a powerful aspect of the game will be missing and it will suffer for it. ME4 needs to both increase player input and add new innovations to the system for it to be a true next generation Mass Effect game. Thankfully, from what€™s been said, Bioware is looking to improve in this regard, here's hoping they aren€™t just blowing smoke.
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Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.