Mass Effect 4: 10 Core Gameplay Tweaks That Would Improve Everything
6. Refine And Polish The Cutscene Animation
Something easily noted in Dragon Age: Inquisition thanks to its astonishingly good graphics in comparison to Bioware's seemingly hand-animated style, is just how prominent motion-capture and the use of actors has become in gaming. Bioware have used motion-capture extensively in the past, but if you compare something like the facial expressions and body movements of the cast in The Last of Us to Dragon Age or Mass Effect's stilted puppet-esque animations, you'll immediately get a feeling for just how big of a leap is needed in the future. When the sudden 'turn to the side and walk away' ending to nearly every interaction becomes a defining trait of the series, it's more than an indication that things need to change. Although this sort of thing wasn't too noticeable in the past - even the original Metal Gear Solid's head-nodding conversations got by unscathed - photorealistic visuals bring with them the need to make cutscenes essentially play out like short films.