Mass Effect 4: 10 Essential Things It Must Get Right
2. Ditch The Multiplayer
Was there anyone who actually produced a smile when Mass Effect announced it was going multiplayer, rather than a pretty weighty grunt? Over the last decade, thanks to the online revolution developers realised gamers actually do have friends - or are up for making scores of them online - and thus have crowbarred multiplayer into everything from Uncharted to The Darkness. Not to say that Mass Effect 3's multiplayer was inherently bad. Quite the opposite in fact, it was entirely serviceable and very fun when embodying a variety of races to blast apart your foes, and Bioware's riff on Gears of War's Horde mode worked very well indeed. The general consensus on the entirety of part three remains that the production suffered overall. Graphical glitches appeared in abundance such as characters disappearing mid-sentence, a general lack of polish also pervaded every aspect of the visuals, and that's not to mention the narrative pacing problems mentioned beforehand that could've been completely avoided if there wasn't an impetus to factor in In general multiplayer is still something that divides gamers going forward, and as Destiny restricts a huge chunk of its endgame content to those who make a point of working with others to unlock it, it's a rarity these days to find a game that focusses entirely on a single player experience.