Mass Effect 4: 10 Past Mistakes It Must Avoid

10. The Stilted Animations

Although the voice acting and writing in every Mass Effect game was decidedly superb all around, the emotional heft of every line and character nuance always seemed to get lost in a scene because of clumsy characters who all moved and spoke like they were made out of cardboard. Unlike most other cutting-edge games, while the series was always graphically impressive the animations for playable characters and NPCs looked to be stuck in 2007, and that meant everyone always moved with a stiffness and overall awkwardness that often felt at odds with the high-octane action that was taking place on-screen. While Bioware improved this somewhat with Dragon Age: Inquisition, it was still rarely up to snuff even in such an otherwise fleshed out experience. Everyone can only hope that going into this new title the developers can finally deliver high-caliber, detailed animations that don€™t make every character walk like an action figure.
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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.