Mass Effect Andromeda: 10 Impressions From The First 10 Hours
3. The UI Could Be Better
It's a common problem in gaming these days, and Andromeda is no exception: the UI is honestly a bit of a mess.
Like too many games nowadays, there's far too much clutter, very little of it feels intuitive to navigate to (especially accessing the map), the quest list is cumbersome to sort through, and it basically feels like you'll end up wasting way too much time here rather than, you know, actually playing the game.
And don't even start with planet scanning, which is infuriatingly tedious busy-work and sure to be a major frustration in the final game.
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