Metal Gear Rising Revengeance: 10 Reasons It Won't Live Up To The Hype

2. No Stealth

The original MGS games were all about stealth, and though the fourth game did admittedly make it an option, it was still a large consideration of the gameplay. Here, not so much, or even at all. There is basically no stealth in the demo whatsoever, but instead a bombardment of crazy sprites during battles, and the clear assertion that you're supposed to engage in combat rather than find a sneaky way around. To be fair to it, the entire tone of the game is tailor-made for brainless hack 'n slash gameplay, so it would seem odd if weren't able to do that, but then the question poses itself - should this have been a dumb action game in the first place? Given the density of the cut-scenes in the demo alone, and how there's clearly some sort of disarray between the storytelling and the gameplay, it seems very strange indeed; one wants to be serious and drawn-out, the other wants to be quick and easy. It really just feels as though the developers were making a generic ninja robot game, and slapped the MG name onto it to ensure it sells by the bucket-load.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.