Metal Gear Solid V: The Phantom Pain - Everything We Know So Far
9. Dark Souls-Style Dynamic Multiplayer
Now onto the stuff we wanted to tell you two points ago; the fact that using the Fulton system in the open-world environments to bag soldiers and weapons isn't only to build your army for plot-purposes. It's also because you'll randomly be getting invaded by other real-life players as you put your base together, and must react accordingly. Although you're not entering into full-on firefights with other players straight away, when you load into another's world you're free to take on their recovered guards and weapon placements before raising the alarm. The comparison to Dark Souls is due to in that game the fact that at any time another player can drop into your world and make it a living hell, and although MGS V seems to separate out the main campaign missions from those where you're back at home base, there's still that element of warding off invaders who have come to steal all your stuff.