1. Enchanting
Here we are, at number one, it's been a long journey, but we've finally made it. Topping our chart is; Enchanting: the ability to add special attributes to your tools, armour and weapons. Enchanting is very closely linked to the mechanic of experiences points, another aspect missing from the '360. Experience points can be gained by killing things, once the player has build up enough, they can spend then on enchanting. It could be argued that the problem with Minecraft is that it lacks direction, it lacks a goal. Obviously this it not my argument but it is one of the gaming masses that only play FIFA or a Call of Duty, we all know the type. Enchanting gives the player a sense of progress and accomplishment partly because it is connected with experience, but also because enchanting your tools can give you a distinct advantage for putting in some time.