Mortal Kombat 11: 10 Reasons It's NetherRealm's Best Game Ever
4. The Most Expansive Krypt Yet
NetherRealm games have always had great side activities outside of the core fighting. Who can forget the S.T.A.R Labs from the first Injustice or the Test Your challenges from MK9? Their games have always attempted the keep the player engaged even when they're out of the core combat.
The Krypt in MK11 is easily their best out of the action mode yet. The previous Krypt from MKX was good but it was lacking in expansiveness and freedom of movement, since the player was locked into a specific track, the whole mode felt restrictive. MK11 takes what they had in MKX and expands on it in nearly every way.
MK11's Krypt feels like a full game. Gone is the on-rails restrictiveness from MKX and in its place is 3rd person mode that feels like NetherRealm's first attempt at a game outside of the fighting game genre - its that expansive. The world you get to explore is huge and is filled with nods to MK's past that are geared towards long time fans.
In addition to this, the player is being guided along by Cary-Hiroyuki Tagawa's Shang Tsung and any extra time you get to spend with him, the better.