Mortal Kombat X: 10 Huge Problems Nobody Wants To Admit

10. Story Mode Is Way Too Short And Forgettable

Maybe to some, playing Mortal Kombat for the story is tantamount to buying Call of Duty or Battlefield for the campaign, but at some point the amount of work NetherRealm put into this mode speaks for itself - not to mention MK 9 single-handedly invented the perfect way to intersperse cutscenes and fights (the latter loads behind the former) making the whole thing move at a thundering pace. Said story reworked the events of the first game by travelling back in time and doing everything over again from both a new perspective, alongside bolstering that with the refined graphics and gameplay of the newer hardware. By creating this perfect mix of nostalgia and innovation it ticked boxes for fans new and old, whilst all-in-all setting up some suitably epic, Avengers-style mash-up stakes to overcome as things heated up. MK X on the other hand continues this retelling of history and delves into the lore of MK's 3 and 4 - also known as "when things started to get bad". It's not terrible by any means - and Quan Chi gets way too much flak for being a pretty awesome soul-conjuring badass - but it's far from the "defending Earthrealm against the evil Gods" tale of the originals. Instead, you're going after Shinnok's amulet and it's all over in a few hours, with precious time spent with characters you like, cutscenes that show them off in any meaningful or memorable light and a final cut to credits that feels almost entirely unearned. Sure there's one great scene with Scorpion and Sub-Zero tucked into the back third, but overall Shinnok and his time on-screen isn't anywhere near as impactful as it needed to be for the final fight to be memorable, instead you're left with zero reason to replay the mix of unsatisfying fights and quick-time events battled through to get there.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.