Pokémon: 10 Dumbest Gameplay Features Of All Time
7. Retrospective Type Changes
There have now been two instances of new types being added in between generations of the main series of games. Between the first and second generations there were Steel and Dark Type Pokémon introduced, and between five and six we saw the long-awaited addition of Fairy Types.
As far as adding to the challenge and the appeal of the games goes, this was a pretty smart move. In the case of Steel and Dark Types, for example, brand new avenues were opened and players who got comfortable with typing combinations in Red & Blue suddenly had a lot to learn again with Gold & Silver. However, these additions weren't complete successes.
More prominent with the introduction of the Fairy Type, the decision to retrospectively alter the type of some old Pokémon was poorly conceived. With Fairy Types being strong against Fighting Types, numerous Pokémon like Clefairy and Jigglypuff suddenly moved from being vulnerable to a Machoke to actually being likely to beat one.
While players can obviously get to grips with the logistics of this, it pays a frustrating lack of attention to the history of the games. Consistency has been a major strength of the series for years, but odd moves like this do threaten to undermine that occasionally.