PS5: 9 Massive Problems Fans Won't See Coming
3. Selling You On Gimmicks Nobody Uses
Remember the PS4's touchpad before launch? Its LED light? The "pause and resume" function that took years to come true, or the broken promise of playing while installing? The PS3's big innovation was the "SixAxis" controller, which only the first Uncharted made any use of to throw grenades and balance on beams, then it was scrapped altogether.
Other than making the DualShock 4 more bulky, Sony haven't meaningfully iterated on how you interact with their hardware since the original PlayStation's analogue sticks, which they took from Nintendo.
Granted, they don't NEED to, but people looking for a meaningful overhaul of video games at the core will likely be in for a surprise.
Right now, we know a handful of officially confirmed features of the new console. Advanced vibration with additional motors, haptic feedback in the controller's triggers, 3D binaural audio, plus an SSD that minimises load times into seconds, and the idea of installing games in segments, if you want to prioritise single or multiplayer.
These latter features will be implemented almost by default, but the former?
Expect first-party studios to tow the line for that first launch year, then it's back to normality.