PSVR 2: 5 Confirmed Features (And 5 It Needs)

9. Needs: First-Party Studio Attention

ps vr 2
Insomniac

While Microsoft has been buying big-deal studios like they stole daddy's gold card, Sony still has one of the strongest and consistent collections of first-party developers.

With that said... where were they for the PSVR?

Naughty Dog, Sucker Punch, Guerlilla Games, Sony Santa Monica: basically the most impressive dev's on the modern block and all Sony-owned, but delivered absolutely zero content for the headset. It's a damn shame.

Regardless, it did give Sony's overlooked spawn (e.g. London Studio and Japan Studio), a chance to shine, with respected projects (e.g. Blood & Truth, Astro Bot Rescue Mission) making a major impact.

The prospect of seeing what the big dogs could do with VR is beyond mouthwatering. Sony needs to take full advantage of their first-party this second round if they want to win the majority of gamer's over.

It's off to a good start though concerning the recently acquired Insomniac Games. They hold a track record of making incredible triple-A VR games for Oculus platforms (e.g. Stormland) but have yet to bless a Sony headset.

You can bet that will all change soon enough...

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is a working dad by day and a determined gamer by night. He’s paid his dues in both the gaming and film industries, and this year his first feature film as screenwriter, the Polish slasher flick "13 Days Till Summer", played at Fantastic Fest and Sitges Film Festival.