Red Dead Online: 7 MAJOR Issues Rockstar Must Address

3. Everything Is SO EXPENSIVE

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Rockstar

Now this is where things get especially troubling, as almost everything in Red Dead Online costs twice as much as it does in the single player. On the surface, this shouldn't be an issue. After all, most people's main objective in Online will be to make money, and given how there isn't a shortage of opportunities to do just that, the mode's inflated prices should be easy enough to manage.

Sadly, at this point in time, that just isn't the case. It costs $200 just to create a permanent posse; clothing is too expensive, making it difficult to give your character the look you desire; a decent rifle will set you back $300, and that's without factoring in the expenses of frontier living, with provisions and gun oil a valuable - and frustratingly essential - commodity to invest in.

Still, this shouldn't be a massive issue, right? Those familiar with GTA Online will recall grinding out Contact Missions repeatedly to net a quick profit, but the same rules don't apply in Red Dead Online. Story missions only pay out upon the first completion, and players won't see genuinely great payouts until its closing stages, meaning that if you want to get the most amount of money as soon as possible, you'll end up missing out on valuable parts of the story.

Currently, Red Dead Online's 'Store' icon is locked, but it's easy to see where this is going. Shark Cards made Rockstar millions in GTA Online, and with microtransactions on the horizon, it almost feels as though the entire in-game economy has been built around pushing players to purchase gold with their own real-life money.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.