Red Dead Online: 7 MAJOR Issues Rockstar Must Address

2. It Makes No Sense To Lock Clothing Behind Rank

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Rockstar

For most of Tuesday, I'd gone into Red Dead Online with the express intent of making my character look like All-Star Western anti-hero Jonah Hex, scars and all, and while the character creation tool afforded me plenty of opportunities to mirror that character's grisly persona, the necessary clothing turned out to be locked behind rank, with some even locked until you approach level 100.

It's a bit silly, and also completely unnecessary. The sooner players are given the opportunity to make their avatar look like what they want them too, the sooner Online becomes an enjoyable exercise. There's also the fact that cosmetic upgrades shouldn't be the focus of levelling up, especially when GTA Online existed just fine by making guns and vehicle upgrades the only rank-based unlockables in-game.

Red Dead Redemption 2 moved along at a slow, methodical pace for its opening chapters, but the same approach feels out of place in an Online setting. The main draw of the mode, surely, lies in letting players make their own avatar so they can posse up with their friends and take part in quick, accessible activities set in the Old West. Instead, they'll be left waiting hours before getting to claim true ownership over their character, and it's exactly ideal.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.