Resident Evil 2: 7 Ups & 3 Downs
6. Up: Tense, Challenging Combat
Quite frankly, it's rather disappointing how zombies have lost their fear factor with audiences over the years. Overexposure has led to them not really being frightening unless there are over a hundred of them, creating a massive undead mountain World War Z style. Rather than continuing this trend, RE2 dials it back, places you in a restrictive hallway with a zombie or two at the end of it, then gives you a handgun to defend yourself. Simply put, the undead are scary again.
With limited environmental spaces to work with and resilient enemies coming for you, every encounter has its fair share of tension. The game forces you to make every bullet count, particularly during the first few hours, or else you'll be swarmed. Enemies will take plenty of headshots before they fall, and there's no immediate guarantee they'll stay down either. Thankfully, headshots aren't as difficult as you'd imagine thanks to the games superbly smooth shooting controls. Even under serious duress, the game's controls never leave you at a disadvantage.
The later sections of the game aren't quite as challenging (outside of boss battles) since you'll accrue enough firepower to take down hordes of zombies, but it feels like delayed gratification, allowing you to become a force to be reckoned with.