Resident Evil 2 Remake: 10 Things It Got WRONG
8. Omitting Certain Enemies
Realism has never been Resident Evil's forte. Over the years, look at some of the enemies we've had:
Giant frog-based bipedal lizard bastards
Overgrown cemetery worms
MUTANT SHARKS
So it seems like a weird choice to remove the giant sewer spiders that were a lurking threat back in the original. Or even the crows that would pester you through shattered windows in the RCPD.
The former being replaced by failed G-virus mutations may be thematically fitting, but removing birds that'd be hunting for carrion in human form is odd. Perhaps they couldn't have been programmed effectively from an OTS perspective as a viable enemy, or hindrance. Maybe we could have taken them out and reaped the benefits with a single flashbang, a la Resident Evil 4. Who knows.
It just strikes as an unnecessary removal of one, or both, considered how faithful the rest of the remake is.
That being said, it's probably better that they didn't bring back the naked zombies from the lab part of the original. Nobody wants to see that.