Resident Evil 3 Remake: 10 Reasons Why It Sucks

5. Removal Of Key Playable Areas

Resident Evil 3
Capcom

Before anyone gets all up in my face and starts giving it, "But you get to go to the clock tower! What are you talking about?!"

Firstly: Don't.

Secondly: Yes, you do. But you don't get to go into the clock tower. You don't get to explore it, nor do you get to solve the puzzle of the time manipulating goddess paintings. You don't get to test your music intuition and sync a melody up at the height of the tower section.

Instead, you get to look at it briefly before being subjected to a generic arena boss fight.

And generic is putting it lightly. There's no challenge to it anymore. No awkward garden to navigate.

You've got the Nemesis, who's mutated into some bizarre amphibious dog mutant... thing, in a big circular arena.

Even the little things like the press office and the restaurant sections, two once-interactive areas, have also gone.

It'd be nice to know why Capcom decided to trim this areas off, because they were hardly fat the first time around.

Contributor
Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.