Resident Evil 6: 14 Reasons Why It Sucks

13. Controls & Camera

While the new camera system was widely lauded when Resident Evil 4 was released, one can't help but lament it now, for Resident Evil 6, in attempting to appeal more to the so-called "casual" gamer, has quickened its pace to the extent that fighting foes with this camera and control system is itself quite confusing. Note during Leon's demo mission, enemies dive through the windows of a crowded hallway, and we are forced to take them on, while wrestling with both a restrictive camera, and counter-intuitive control that, dare I say, almost make us wish for the tank controls (which are, admittedly, available as an option in the game). Given the advancements made in the fourth and fifth game, the poor gameplay mechanics are a shame, as they undermine all the hard work put into advancing the series; rather, the overly contrived control scheme and imposing camera need to be better-streamlined if the gameplay is to be this frenetic.
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Contributor

Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.