Resident Evil 6: 14 Reasons Why It Sucks

14. Inventory

As if we haven't had to contend with this enough throughout the series, the inventory system has once again been redesigned, and it is again headache-inducing as you try to work your way around navigating the various menus which will display your equipped and non-equipped items. It's maddeningly counter-intuitive, such that you'll probably end up necking some of your first aid items by accident to begin with, and learning how to throw a grenade is a more challenging mission in itself than the rest of the demo appears to offer. Though it's sleek and shiny, it also fails to follow the basic rules of common sense; it isn't in the least bit streamlined, and might serve to follow in the footsteps of something like Dead Space, which integrates its HUD into the protagonist's outfit. Were we nitpicking too much? What did you think of the demo? Let us know in the comments below.
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.