Resident Evil Remaster: 10 Things Newcomers Need To Know

7. The Dreaded Fixed Camera Angles Return (But They Aren't That Bad!)

The biggest change in Resident Evil history saw the fourth game give players control of the camera for the first time; in the first three games, the camera is fixed in position, only showing the player a specific angle of a room. In the original game, this could be a source of frustration for players. As they moved through a room, the angle would change and they would have to adjust their movement accordingly to prevent Jill or Chris walking into a wall. It was also a great premise though, especially in regards to building tension. Being unable to see everything in a room immediately is pretty intimidating; it definitely gets the player thinking about what lies ahead. The REmake does a great job of preventing the camera angles from being too annoying while also allowing them to build tension easily. Mirrors are usually placed at helpful angles, allowing the player to spot danger that lies around the corner; it's immersive stuff which shows the advantages of the fixed camera setup. Silly camera angles which show nothing are mostly stripped away too: entering a corridor and being greeted by a zoomed in shot of the player character is thankfully a thing of the past. All in all, the system works really well in the Resident Evil remake, quashing doubts that the game would be too dated to properly enjoy.
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