5. Who Knew Doors Could Be So Terrifying?
Anybody who has yet to play through the original three Resident Evil games is in for quite a shock; these titles are dramatically different from the remainder of the series. One of the most iconic inclusions in the first trilogy of games is the scene which plays whenever the player opens a door and moves to the next room. The game cuts away to a first-person shot of the player approaching the door in complete darkness, slowly opening it and advancing through. Originally designed to cover the load time needed for the next room on the PlayStation version, Capcom decided to leave these scenes in the Gamecube remake for nostalgia value, which means they also appear in the Remastering. Better get used to them. Thankfully, one aspect of these scenes was cut to save frustration. In the PlayStation original, everytime the player tried to move up or down a flight of stairs, they were greeted by a similar scene. The remake allows for free movement on staircases, saving time and frustration in equal measure; there's a lot of stairs to climb in this game. There's definitely a nostalgic charm to the door scenes for those who played through the early games in the series (well, for the first hour or two, anyway); they might majorly bug any players arriving for the first time though. Sorry!
Sam Coleman
Contributor
I have an addiction to achievements, a craving for new bands and a dream to become Captain America. I once finished second in a Mario Kart 7 tournament so I'm kind of a big deal.
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