Rise Of The Tomb Raider - 10 Things It Can Finally Get Right

1. Tombs That Feel Lived In

An aspect that the last Tomb Raider game absolutely nailed was its sense of world-building. In its efforts to create a dangerous place for Lara to battle against, the exotic Island the developers crafted for the previous title felt like a place that was lived in, and a place with a rich amount of detailed history and context. Going into the sequel Crystal Dynamics needs to expand this sense of world building to whatever location they decide to set Rise of the Tomb Raider in. While the original island itself felt real, its entire history more or less boiled down to a run of the mill, clichéd history of terrible people doing terrible things to each other. With the next game the developers need to create an environment that feels as if it€™s changed over the years, with a history a little more interesting and original than that found in the 2013 title. The knack and skill for immersive environmental storytelling is already there, so for Rise of the Tomb Raider all Crystal Dynamics needs to do is use those tools to give players an rich history that's worth discovering.
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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.