Sekiro 2: 10 Major Changes We Need To See

6. Boss Rush Mode

Sekiro Shadows Die Twice intro
Activision

The game is hard, the bosses are hard, and considering how many there, are it would be great if players were given the opportunity to repeatedly face them without any severe consequences.

For added convenience, why not have a special arena? You could take all the bosses on in succession, or use it to try new methods and improve your performance. Plus, players might not like how they just managed to scrape through the first time, or heaven forbid, cheesed their way through.

If you want to get really technical, how about being given a score or an analytical review of the battle that teaches players to improve their combat, and how to best utilise techniques?

It's not like most of you aren't already going on Youtube to see how the hardcore players get past Genichiro Ashina without taking damage anyway.

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Alex Harvey hasn't written a bio just yet, but if they had... it would appear here.