Sekiro 2: 10 Major Changes We Need To See

5. A Better Story

Sekiro Shadows Die Twice intro
Activision

Compared to the Soulsborne games, Sekiro is like Game of Thrones.

Instead of travelling the world and piecing together a narrative found in lost lore, which creates a very sombre and melancholic tale with ominous undertones in itself, players are given a story to be taken at face value.

Trouble is... it's just not that remarkable.

The characters aren't terribly unique or interesting, your main character Wolf is a humourless and byronic man of few words (a rarity in action games, I know). The others recall interesting events but it's still hard to sympathise with any of them. You don't know much about them or why you're sympathising with them.

The plot feels very basic too with no real surprises, the betrayals come out of nowhere devoid of any impact.

It's by no means terrible but given the reputation and legacy behind Sekiro this deserves something more in tune with the likes of God of War or The Last of Us.

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Alex Harvey hasn't written a bio just yet, but if they had... it would appear here.