Spider-Man: Miles Morales PS5 Review - 6 Ups & 4 Downs
5. Animation Blending, The Feel Of Gameplay & The New Trick System
Onto Miles himself, as Insomniac were determined to make sure Morales feel distinct; not just a skin compared to 2018's release.
Every last one of his individual animations is new, and there's a scrappier, weightier sensation to movement. Miles is very much learning the ropes, and his web swings come with huge exaggerations of momentum or flailing limbs as he just manages to stay on top of his power set.
Thankfully the game can absolutely keep up with you, and Insomniac have added a TON of transitional animations to connect whatever you're doing. The result is a liquid butter animation sensibility, Miles fighting thugs and sprinting up walls, only to flip and spin into a web swing, charge-burst forward and down into another fight.
2018's title was certainly polished, but the devs have done enough when it comes to controlling Miles, that he feels enjoyably distinct from Peter.
Lastly is the new trick system. Formerly done by holding triangle and circle then pushing one of the four main directions, you now simply hold square when in mid-air, with extended animations performed by pushing multiple directions in sequence.
A combo chain keeps track of how experimental you're getting, and once again you'll gain XP towards new suits and moves, the more you show off in between missions.