Star Wars Battlefront 2: 8 Things It Must Learn From Battlefield 1

Behemoth vehicles would fit perfectly if you just switched out blimps for AT-ATs.

star wars Battlefront Battlefield
EA

If first impressions are to be believed, Star Wars Battlefront 2 is shaping up to be a damn fine game. EA have clearly taken the criticisms of 2015's reboot to heart, and are going out of their way to make sure that the upcoming sequel improves wholeheartedly on the original's mistakes.

Making strides to build bridges with fans disappointed by the first title's lack of content, DICE have already announced radical new changes to the way game modes, vehicles and weapons are going to operate in the upcoming release.

Likewise, EA is shipping the game without a season pass, insisting that all future DLC will be free in order to keep gamers playing together as one big community.

But while the sequel is on track so far, EA also need to be wary of not falling into the same traps that dragged down the latest game in its sister series, Battlefield 1.

After all, the two different franchises share the same main developer, and the two titles are fundamentally built on the same first-person shooter foundation. One informs the development of the other, and there are certain things Battlefront 2 needs to learn from Battlefield, 1 if it ever wants to be as beloved as that series.

8. The Return Of Behemoth Super Vehicles

Star wars battlefront 2 theed
EA

Instead of carrying over the 'levolution' feature from Battlefield 4, the latest game in the franchise opted to introduce new 'behemoth' vehicles to multiplayer matches in its place. Huge super weapons like blimps and armoured trains, these vehicles would roll onto the battlefield for the losing side in order to give them the chance to mount a much-needed comeback.

This feature, even more so than the fourth game's levolution, lends itself perfectly to Battlefront's style of gameplay. The series is home to so many iconic vehicles, and while a lot of them have already been announced as playable, they could also be used in the same way these behemoths were in Battlefield 1.

The title's heroes and villains sort of fill this role already, but those special characters can be used by both teams no matter the score, while a helping hand like this would work to even the odds a bit and keep matches fun and balanced.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.