Star Wars Battlefront 2: 8 Things It Must Learn From Battlefield 1

7. Densely Populated Maps, Rather Than Wide-Open Spaces

star wars battlefront AT-AT
Disney

While the Battlefield series has always focused on huge maps that feature expansive outdoor sections as well as tight interior combat areas, the original Battlefront was much more open and sparser when it came to its level design.

Consequently it often felt like you could be shot from any angle in the original game, leaving little room for tactical play or dedicated areas that you and a team could hold down.

Instead you essentially had to just run from one side of the map to the other through a wide-open space, in the hopes of taking down a couple of other players before you were inevitably shot in the back.

A more densely populated map with both interiors and exteriors would go a long way in not only adding more variety to the levels themselves, but increasing the tactical options of players massively.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.