Star Wars Battlefront: 8 Big Things It Must Learn From The Older Games

6. There's Still Room For A Story

EA in all their wisdom saw fit for Battlefront to be 'Multiplayer Only' - much in the same way titles like Evolve and Titanfall were. The problem with those two games? Their popularity waned after only a few months of release. Star Wars as a property is unlikely to have the same problem of consistently raking in audiences to take part in Battlefront's carnage, but the novelty of playing the same modes on the same maps is likely to wear thin more than it is endure. Both Evolve and Titanfall showed that no matter how decent a title's gameplay is, DLC-heavy online-only titles fail. They're both universally detested by hard core gamers and are unlikely to reach a wide audience familiar with local experiences - worse still, they're just plain old bad for the industry. Star Wars at its core is a legendary story of redemption and adventure, so why is Battlefront so reluctant to tap into it? All the most fondly remembered Star Wars games all featured a compelling story, from Jedi Knight to Republic Commando and countless more. Though it's true that DICE haven't really accomplished anything as grandiose or as cinematic as the likes of Naughty Dog in the single player department, that's still no excuse for lack of trying.
Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.