Star Wars: Battlefront Rogue One - 10 Ways To Nail The Scarif DLC
6. Ensure There's Diversity In Level Design
One of the worst things about the Death Star DLC is, sad to say it, the actual Death Star itself.
It's just way too claustrophobic for Battlefront's myriad of explosives, power-ups, turrets, and spontaneity to function as a decent map. Like, the average lifespan for a player in that place has to be about ten seconds, because I for sure can't seem to last more than half that amount before getting thrown into the great abyss of the tractor beam control area.
And while yes, my own limitations of skill probably have a lot to do with my inability to navigate the corners of the Death Star successfully, it does say a lot when even the two MVPs in the lobby have deaths in excess of 20 or more. It's just way too claustrophobic and constrained for the level of action Battlefront facilitates in its other, more open and expansive locales.
Everyone loves a good close quarters map to balance out the bigger levels, but when you're getting blasted just a little bit too frequently then things can get really frustrating rather quickly.