You don't have to play video games to understand that EA's tenure with the Star Wars license hasn't exactly been the best. To date, the publisher have only brought two Triple-A titles to market, both of which were reboots of the Star Wars: Battlefront IP, and neither game was exactly lauded, even if the latter is exhibiting the signs of a potential resurgence.
Exacerbating these issues further is the fact that EA have presided over two high-key cancellations, with Visceral Games' Project Ragtag - a single-player Star Wars title headed up by Uncharted's Amy Hennig - and EA Vancouver's Open World Project Orca both imploding during development. The potential of both those projects - combined with LucasArts' collapse and the demise of 1313 - has left many Star Wars fans rather frustrated, to the point where some have called for Disney to strip the license from EA completely.
However, a new hope could yet be on the horizon. Announced in unceremonious fashion at E3 2018, Star Wars Jedi: Fallen Order is set to release in 2019 and is being headed up by Respawn, the studio behind the lauded Titanfall series.
Relatively little is known about the game, but it will focus on a Jedi, be set in between Episodes III and IV and be single-player. It's a clear recipe for success, but what does Fallen Order need to make it the game every Star Wars fan desperately wants?