Star Wars Jedi: Fallen Order - 10 Things That MUST Be Included
10. New And Innovative Ways Of Using The Force
Although there hasn't been a shortage of fantastic Star Wars games over the years, one thing quite a few have struggled with is capturing the Force right in gameplay.
The formidable Jedi Knight series had the right idea, enabling players to lift, throw and mind trick their enemies all over the place, but it didn't work all the time, which was fine, given that the focus was mostly on lightsaber combat. Conversely, 2008's The Force Unleashed opted to centre combat almost entirely around the Force, and though it succeeded in a great many areas (flinging Stormtroopers all over the place never got old), there were times where things got a little bit too silly.
Ideally, Fallen Order should strive for a balance between the two. Ensure the player feels empowered and that there are a variety of options available, but not to the point where it feels as though they should be duking it out in some Dragonball-esque battle. (Or engaging in a tedious quick time event.)
We've seen the Force get used in all sorts of cool, new and interesting ways on screen over the last couple of decades (Kylo Ren's Force Freeze springs to mind), and it's about time the games caught up.