Star Wars Jedi: Fallen Order Hands On - 10 Things We Learned
8. The Souls-Like Formula Is Obvious
The term 'Souls-like' gets bandied about a lot these days, and not necessarily without reason. FromSoftware's SoulsBorne series has proven massively influential over this last console generation, and publishers have reacted duly. Last year's God of War succeeded by transforming the series from a fast-paced button-masher into a slow-paced action RPG, and a flood of new IPs modelling themselves on those aforementioned titles have experienced relative success too.
With that in mind, it should be no surprise that Fallen Order mimics certain elements of the Souls genre. Combat is almost a puzzle in and of itself, while the game's various 'meditation points' are very much a Star Wars version of the bonfires seen in FromSoftware's various titles.
To be clear, this isn't a bad thing. There's a reason Souls has become such a huge influence and it's because there are few games on the market that are as gratifying to play. The player really has to earn their victories, and each encounter in Fallen Order felt the same - even if my brief time playing it didn't ascend to the perilous heights Souls has become infamous for over the last generation.