Star Wars Jedi: Fallen Order Hands On - 10 Things We Learned

7. Presentation Is Immaculate

Star Wars Jedi Fallen Order Zeffo Temple
EA

For all the teething problems EA's Star Wars games have experienced over the last four years, one thing that cannot be denied is that they're immaculate to look at. DICE went to great lengths to painstakingly recreate all the props, vehicles and costumes from the films in their two Battlefront titles, and the attention to detail hasn't gone unnoticed - it's emblematic of how passionate these developers are about Star Wars.

Fallen Order may have divested from Frostbite, but it's no less detailed. In fact, by situating the game in between Episodes III and IV, Respawn have been afforded a unique opportunity - to pioneer their own aesthetic in the galaxy far, far away.

The transition from the pristine looking galaxy of the prequels to the grimy, well-worn imagery of the Original Trilogy is a difficult thing to nail down, but so far all indications seem to point towards Respawn as having done just that. The game looks stunning, and the seamless integration of UI into Fallen Order's actual gameplay only further enhances the sense of immersion you get when playing.

It's also the little details that really help. Cal's hair ruffles in the wind, the glow emitted by your lightsaber in dark areas changes depending on the kind of blade you have equipped, and so much of the game's world building takes place while you're exploring. The cutscenes are great of course, but everything, from the facial capture to the way the story is told, is handled immaculately.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.