Street Fighter 5: 8 Improvements Capcom Must Make

4. Improved Solo Options

Street fighter v
Capcom

Street Fighter V has a lot of solo content - at least, you might think it sounds like it does. Two Story modes, a Survival mode, weekly missions, tutorials, combo trials...

In execution, however, almost everything the game has to offer is flawed in some shape or form. The big Cinematic Story mode is poorly written and forgettable. The second, Character Story, is a shameful replacement for an Arcade mode, and beating it with everyone in the game may take you about half an hour at best.

Survival is nothing but a score-based slog of endless AI opponents. While being able to buy power-ups for score is cool, failing once will force you to restart all over again - which could be almost an hour of AI brawling.

Adding the ability to buy a continue in Survival, or simply repurposing Character Story into a proper Arcade trial of eight matches and a new final boss, would immediately make both of them far more replayable and enjoyable. A new suite of tutorials, akin to Killer Instinct, might make the game far easier to understand and enjoy.

Even competitive players like myself could do with improvements to Training, such as revealing frame data, or showing hit-boxes.

Contributor

Fan of professional wrestling and fighting game enthusiast. While he insists Street Fighter V isn't as bad as you think, he will agree that it's kinda crap anyways.